Languages: C++, Lua Game: PAYDAY 2 Collaborators: Timothy Clissold, Will Donohoe Source: GitHub Website: PaydayMods. It also manages updates received from the online server, which allows players to keep their mods up-to-date without having to leave the game and manually install anything. The Lua base code is a collection of helper scripts and utilities that manages and loads the mods installed by players, and allows players to enable and disable mods from their ingame menus, without ever having to leave the game. The DLL hooks into the game’s Lua engine and runs a set file in the Lua base code which then sets up the BLT, injects itself into the game’s menus, and loads all installed mods. The BLT DLL is the injector that allows us to run code in Payday 2. If you're looking for a 40-page paper on. PAYDAY 2 is so far ahead into it's life cycle that a 'common sense' should be prevalent within the modding community. The point of modding is for players to be able to play the game the way they want it to be played. The DLL and Lua code are downloaded by players wishing to mod their game, whereas the mod manager is used by mod developers to release new versions of their mods which are automatically downloaded by all players using the BLT, who have the mod installed. We're developing the game the way we want it to be played. The Payday 2 BLT is comprised of two separate parts, the injector DLL and Lua boilerplate code, with a third website component, the online mod manager.
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